How is it possible to make a city visible to itself and to those outside? What process will provide a platform that literally reveals the complexity of place and being a part of a population where the locals are numbered at 1 to 9 with the other population being that which is that comprised of over 200 nationalities.
The Circle Game as a work of art, interrogates these questions and propositionally sets up the conditions for there to be answers made by the individual, be that as a local, a foreigner resident or even a tourist.
The two site specific works of art for the commission are comprised of the channel letter LED signs that read, WHEN DID YOU ARRIVE and WHEN WILL YOU RETURN and a 5-story structure that utilizes standard construction scaffolding to erect an architected edifice within the courtyard of Alserkal Avenue. This drawing as a built 3-dimensional structure provides a platform from which it is possible to see one’s self within Alserkal Avenue. The shift in elevation also makes it possible to have a 360-degree view of the city, providing a comprehensive view. It provides a physical understanding of the city and points to its origins in Deira, and perhaps this intimates its return. Al Quoz is now ‘seeable’ and one physically understands the lateralization and how the skyscrapers become anomalies to the rest of the metropolis, expanding into the cultural as well as the social realm.
The two site specific works of art included the temporary 5-story tower that utilized standard construction scaffolding to erect an architected
edifice within the yard of Alserkal Avenue and the permanent commission of the two channel letter LED signs that read, WHEN DID YOU ARRIVE and WHEN WILL YOU RETURN.